![]() ![]() The AI for managing them is quite good, all you need to do is set them to either goods or civilian transport duties and they'll do the rest. Just remember it will take at least four troop units to stand any chance of capturing anything larger than an outlying, recently settled colony.ĭirect transports to your colonies as soon as you can squeeze them into your queue. If this is the case, a large portion of their economy was switched to war production which was wasted against you- it makes them ripe for a counter-attack before they have a chance to recover and start their economy back up. Often the enemy attacks with just a small force, and some quick management and well-fought defense can hold them at bay. Even if you do have war declared upon you, ensure that colony ships are being constructed behind your lines and sent to expand, unless you are heavily outmatched militarily and desperately require warships. ![]() If an enemy scout spots an undefended world, it will give them reason to invade, and the AI is surprisingly quick to construct an invasion force, often striking within minutes of the game beginning if you aren't careful.Įarly war is not a game-ending problem, but it can seriously hamper your efforts and prolong the game by forcing you to abandon rapid colonisation, which is key to the mid-game. Also, train trrops at your capital and use them to support your first colonies, even if you research military outposts early. The starting fighter class available at the start of the game will be adequate for a short time, but upgrade to corvettes as soon as realistically possible, and use them to remind the other empires you meet that you have a standing military capable of holding a spatial assault. It is wise to expand as early as possible without sacrificing the construction of new warships. Unless you find lots of abandoned remnant ships it is unwise to start a war with any race whatsoever.
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